Without the control of the camera during these sections, the game genuinely feels like a cinematic experience, just one that players are privileged to interact with.Īnd when it comes to combat, Uncharted 2 seamlessly gives camera control back to players. And these perspectives are beautifully detailed and rendered. Without the control of the camera during these platforming sections, Uncharted 2 makes players see what the developers intended for them to see: gorgeous vistas, or even waves lapping on a building beneath you, all the while Nate is traversing a rugged cliff or wall. Without the free camera control, we can see Nate’s challenge from his perspective: a daunting climb upward. What really defines this moment, along with many others in the game, is the spectacular fixed camera angles. Now things are exciting.Īs the train car begins to teeter, players make their ascent through the car vertically, climbing through shattered windows and over luxurious train seats. As the camera pans, however, we can see that Nate is hanging in said train car off of the side of a mountain in Tibet. Players take on the role of Nathan Drake, a proficient fortune hunter that, at the moment, happens to be stuck on a train. Uncharted 2 begins with quite a cinematic cliffhanger, literally. STUDENTS: DON’T TAKE IN PLACE OF WESTERN CIVILIZATION
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